Received: from mail.webcom.com (mail.webcom.com [206.2.192.68]) by keeper.albany.net (8.7.4/8.7.4-MZ) with ESMTP id JAA20965 for <DWARNER@ALBANY.NET>; Tue, 5 Mar 1996 09:53:29 -0500 (EST)
Received: from localhost by mail.webcom.com with SMTP
(1.37.109.15/16.2) id AA013037725; Tue, 5 Mar 1996 06:55:25 -0800
Date: Tue, 5 Mar 1996 06:55:25 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <199603051442.KAA09357@Fox.nstn.ca>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: "Chris Purdie" <topher@fox.nstn.ca>
To: lightwave@mail.webcom.com
Subject: Re: Modeling text.
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
> On Sun, 3 Mar 1996, "Chris Purdie" <topher@fox.nstn.ca> wrote:
>
> > To create the otline for the shadow object,
> >use Spot lights, and make your object that is casting the shadow 100%
> >dissolved.
>
> Hmmmm, is this correct? I thought at 100% the shadow would "snap off",
> while at 1% it "snaps on". Using shadow map, of course-- ray trace works more
> realistically, n'est ce pas?
Sorry.. what I mean to to say was make the object (with Shadow Map) 100%
TRANSPARENT and not 100% dissolved. Shadow Maps do not respond to
transparancy and thus the object will still cast the shadow.